Download Ebook Macromedia Flash Professional 8 Game Development

Download Ebook Macromedia Flash Professional 8 Game Development

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Macromedia Flash Professional 8 Game Development

Macromedia Flash Professional 8 Game Development


Macromedia Flash Professional 8 Game Development


Download Ebook Macromedia Flash Professional 8 Game Development

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Macromedia Flash Professional 8 Game Development

About the Author

Glen Rhodes has been developing games professionally since 1993 with his first games on the Sony Playstation in full hardware-driven 3D. Beyond there he has been active in Flash since Flash 4, developing games for large clients such as Honda, Disney, MTV, and more, and has been published in over a dozen books, and spoken at many Flash conferences. In the last few years he has delved into the social gaming world, and has experimented with mobile Flash apps. He is also a published composer with music aired regularly on major network television.

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Product details

Series: Game Development

Paperback: 528 pages

Publisher: Charles River Media; 002 edition (June 1, 2006)

Language: English

ISBN-10: 1584504870

ISBN-13: 978-1584504870

Product Dimensions:

7.2 x 1.2 x 9.2 inches

Shipping Weight: 2 pounds (View shipping rates and policies)

Average Customer Review:

3.4 out of 5 stars

16 customer reviews

Amazon Best Sellers Rank:

#4,813,588 in Books (See Top 100 in Books)

I bought this book hoping to take steps from mid-level ActionScripter to a more advanced coder. In a world of how-to books that just regurgitate the same ol' techniques this one not only met, but it exceeded my expectations. I was hoping to improve my techniques for interactivity and thought a book on ActionScript gaming would be the quickest, most thorough and most fun way to do it and this book came through big time. Great examples, and good explanations of every step taken. Sometimes I needed more of an explanation but I think that's a trade-off of having more examples. So not really a complaint since I can find explanations online, but good examples are far more scarce. An absolute must-have...as someone said even if you are not into gaming. I'll also add that its still a must-have despite ActionScript 3 being out...but hopefully they put out a new edition covering that.To respond to the negative reviews: 1. Want to see classes and OOP...that would be an issue if this book claimed to be an AS3 book, but considering it is AS2, when OOP and classes weren't as en vogue, I don't think that is a valid complaint. 99% of Flash CS2 books hardly mentioned classes and didnt code that way. 2. Bad habits/naming conventions...I didn't think so but I think that is a preference and if you don't like his "style" no one is forcing you to continue coding that way after you finish the book. Every author has their own style, and I didn't think his coding broke any conventions. 3. Nothing you can't learn yourself...just not true. I've found a lot of great stuff online, but it was a big help and hugely time-saving to have this wealth of info in one place AND with great instruction...and a bonus general ActionScript chapter that is better than many Flash books out there!

If you've worked with strongly type languages like Java/C++/etc then this book might make you cringe a bit. First, the code is very terse with clever tricks to shorten the number of lines. Eventually it makes sense but methods like makeFader() don't really make a fader, they do other things like remove a game object from the scene.So along with softreferences ( for i to 10, make a variable box_i=i ) - ew, and bad naming conventions, it plays out more like an Oreilly Cookbook that encourages bad habits. Granted, I ordered it and I'll keep it as a book full of complete examples. But I think any of the examples that I copy/type/study, I'll refactor later to be more clear and well-coded.It's a fast ramp-up to ActionScript 2.0. If you're looking for smarter and more mid-level code then maybe wait for a book on AS3.0 that is more class oriented and less procedural like this book. Else, if you just want to see end-to-end examples as fast as possible the author does a good job of explaining code blocks as he goes even if he's encouraging bad habits.

This book has several inconsistencies, broken code, and an outdated website. Within the second game I quickly noticed that the author cited a section of code two different ways (j%4)+1 and (j)%4+1, that is a pretty big mistake considering that the simple swap in parenthesis causes the code to run entirely different.I also noticed that game #3 doesn't even work right. The author obviously didn't even test his own code. When you click the start button it needs to reset the fadercnt variable, or the game won't register multiple wins/losses correctly.On to the website, there is a contact us link that requires a captcha before it will send. I've tried 3 different browsers and 4 computers and there is no captcha, therefore making it impossible to send an email to the author.I am highly opposed to wasting money on this book.

I got this years ago for a college class, worked well for that. Probably much newer and better ones now

This book is fantastic for those hardcore Flash coders out there (even if you aren't into game coding). Just the section on the optimization alone is almost worth the buy. Lots of useful nuggets of info in here. Amazon, is of course where you want to buy this, because of the low, low price.

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Macromedia Flash Professional 8 Game Development PDF

Macromedia Flash Professional 8 Game Development PDF

Macromedia Flash Professional 8 Game Development PDF
Macromedia Flash Professional 8 Game Development PDF

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